{"id":2654,"date":"2013-08-09T05:17:27","date_gmt":"2013-08-09T05:17:27","guid":{"rendered":"http:\/\/www.terrymatthes.com\/?p=2654"},"modified":"2024-03-06T20:10:29","modified_gmt":"2024-03-06T20:10:29","slug":"graveyard-shot-final","status":"publish","type":"post","link":"https:\/\/terrymatthes.com\/2024\/2013\/08\/09\/graveyard-shot-final\/","title":{"rendered":"Graveyard Shot Final"},"content":{"rendered":"<p>I&#8217;ve finished the UDK graveyard scene I was working on and started another \ud83d\ude42 This scene was fun to work on and it gave me a better understanding of the Unreal Engine as a whole. The most interesting part of the entire process was learning the UDK lighting system and how it handles (or doesn&#8217;t) BDRF in materials. For my next project I&#8217;m starting with a physically based shader that should make more sense coming from Maya. Putting together all the wind related meshes also taught me how far you can push cloth objects with simple skeletons and there will be more of that in my next piece.<\/p>\n<p>&nbsp;<\/p>\n<div class=\"epyt-video-wrapper\">\n<div  id=\"_ytid_98828\"  width=\"1080\" height=\"607\"  data-origwidth=\"1080\" data-origheight=\"607\" data-facadesrc=\"https:\/\/www.youtube.com\/embed\/_OAHBq9nPlA?enablejsapi=1&#038;autoplay=0&#038;cc_load_policy=0&#038;cc_lang_pref=&#038;iv_load_policy=3&#038;loop=0&#038;rel=1&#038;fs=1&#038;playsinline=1&#038;autohide=2&#038;theme=dark&#038;color=red&#038;controls=1&#038;disablekb=0&#038;\" class=\"__youtube_prefs__ epyt-facade epyt-is-override  no-lazyload\" data-vol=\"0\"  data-epautoplay=\"1\"  data-epautoplay=\"1\" ><img decoding=\"async\" data-spai-excluded=\"true\" class=\"epyt-facade-poster skip-lazy\" loading=\"lazy\"  alt=\"YouTube player\"  src=\"https:\/\/i.ytimg.com\/vi\/_OAHBq9nPlA\/maxresdefault.jpg\"  \/><button class=\"epyt-facade-play\" aria-label=\"Play\"><svg data-no-lazy=\"1\" height=\"100%\" version=\"1.1\" viewBox=\"0 0 68 48\" width=\"100%\"><path class=\"ytp-large-play-button-bg\" d=\"M66.52,7.74c-0.78-2.93-2.49-5.41-5.42-6.19C55.79,.13,34,0,34,0S12.21,.13,6.9,1.55 C3.97,2.33,2.27,4.81,1.48,7.74C0.06,13.05,0,24,0,24s0.06,10.95,1.48,16.26c0.78,2.93,2.49,5.41,5.42,6.19 C12.21,47.87,34,48,34,48s21.79-0.13,27.1-1.55c2.93-0.78,4.64-3.26,5.42-6.19C67.94,34.95,68,24,68,24S67.94,13.05,66.52,7.74z\" fill=\"#f00\"><\/path><path d=\"M 45,24 27,14 27,34\" fill=\"#fff\"><\/path><\/svg><\/button><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve finished the UDK graveyard scene I was working on and started another \ud83d\ude42 This scene was fun to work on and it gave me a better understanding of the Unreal Engine as a whole. The most interesting part of the entire process was learning the UDK lighting system and how it handles (or doesn&#8217;t) [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":3246,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","om_disable_all_campaigns":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[341,9,10],"tags":[125,127,128,183,221,249,288,295,300,308],"class_list":["post-2654","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blog","category-techart","category-unreal-2","tag-grass","tag-grave","tag-graveyard","tag-maya","tag-rain","tag-shot","tag-tree","tag-udk","tag-unreal","tag-video"],"acf":[],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/terrymatthes.com\/2024\/wp-content\/uploads\/2020\/10\/WindyGraves.png","_links":{"self":[{"href":"https:\/\/terrymatthes.com\/2024\/wp-json\/wp\/v2\/posts\/2654","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/terrymatthes.com\/2024\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/terrymatthes.com\/2024\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/terrymatthes.com\/2024\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/terrymatthes.com\/2024\/wp-json\/wp\/v2\/comments?post=2654"}],"version-history":[{"count":1,"href":"https:\/\/terrymatthes.com\/2024\/wp-json\/wp\/v2\/posts\/2654\/revisions"}],"predecessor-version":[{"id":3642,"href":"https:\/\/terrymatthes.com\/2024\/wp-json\/wp\/v2\/posts\/2654\/revisions\/3642"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/terrymatthes.com\/2024\/wp-json\/wp\/v2\/media\/3246"}],"wp:attachment":[{"href":"https:\/\/terrymatthes.com\/2024\/wp-json\/wp\/v2\/media?parent=2654"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/terrymatthes.com\/2024\/wp-json\/wp\/v2\/categories?post=2654"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/terrymatthes.com\/2024\/wp-json\/wp\/v2\/tags?post=2654"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}