I Finished this project as an Assistant Technical Director for Framestore (https://www NULL.framestore NULL.com/) in 2021.
Most of the work I did on this project was assisting with ingestion of photogrammetry for the characters. I had not done photogrammetry ingestion before so I worked with a fellow ATD to accomplish this. There was a lot of back and forth between our studios before we came up with some settings that worked to get the same mesh across.
Our work was mostly on ‘The Weasel’ played by Sean Gunn, but also extended to King Shark played by Steve Agee. We used Maya for the majority of the work as that’s Framestore’s preferred DCC. During this project I learned a lot not only about ingesting photogrammetry, but also how to prepare and light assets for the process. Things I had never tried like using cross polarizing filters on the lights and camera lenses really made a huge difference. This enabled us to get rid of almost all specular highlights and really only pickup the albedo value of the subjects. I think I will give this a try at home as soon as I can pick up some polarizing filters for my Elinchrom lights.
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