[Lighting TD] Super Pupz

 

Check out this awesome trailer for the episodic content I worked on at Western FX (https://www NULL.wfxstudios NULL.com/). I was responsible for lighting and surfacing for every episode across both shows. I worked in tandem with another lighting and surfacing artist to make sure all assets adhered to the standards setup during the look development stage of the project. Having spent so much time on purely CG projects this live action show was a breath of fresh air. There’s a special feeling you get when you integrate and asset perfectly into a live action shot. There were a lot of zany things the dogs did in this show and faking their super powers for the camera was a lot of fun.

Houdini was used heavily for this. In Houdini we worked with low poly models of the dogs and then used those for all sorts of effects. We had dogs running on water creating rooster tails, dogs running around hay fields making tornadoes, dogs going at super speeds and more. Western has an impressive pipeline for animating the dogs talking. This was not something I was part of but, it was really nice to see how it’s all setup. A lot of work went into making sure the assets materials were being rendered in the right colour space to give a realistic look. As is standard practice now a days the ACEScg standard was used throughout the show to ensure a cohesive look.

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