(http://www NULL.terrymatthes NULL.com/wp-content/uploads/2011/12/face NULL.jpg)My last post was of the concept I had painted up for my random attribute character. For those of you who missed it, I was given the task of creating an elderly prehistoric female explorer with a corrupt disposition. I was originally going to make her a fat character, but as I started to flesh things out it just didn’t make sense. If she’s walking around all the time she is probably pretty thin. The anatomy reference I’m using for the sculpt is of a much younger woman, there’s not a huge amount of naked t-posed grandmas on Google images… thank god.
(http://www NULL.terrymatthes NULL.com/wp-content/uploads/2011/12/feet NULL.jpg)This sculpt was actually started in Maya. I built a base mesh to nail the basic shapes and then just exported as an OBJ file for ZBrush.At this stage in the sculpt I’m trying to work in the basic muscle forms. A lot of her body is going to be covered up by furs and leather so I’m not going to push the detail too far. I just want enough so that when I create her clothes they will rest properly over her body. I’ve barley touched the third sub division here and I’ve only been using the “move” brush. I find that at these lower subdivisions there isn’t really a need to “sculpt” detail in. At this stage is still a process of picking and pulling vertices around. This project is due on the 9th (next Friday), so I’ll be moving along on it quite quickly now. More posts to come on Sunday :)
(http://www NULL.terrymatthes NULL.com/wp-content/uploads/2011/12/hands NULL.jpg) (http://www NULL.terrymatthes NULL.com/wp-content/uploads/2011/12/upperFront NULL.jpg) (http://www NULL.terrymatthes NULL.com/wp-content/uploads/2011/12/back NULL.jpg)
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