I’ve finished the UDK graveyard scene I was working on and started another :) This scene was fun to work on and it gave me a better understanding of the Unreal Engine as a whole. The most interesting part of the entire process was learning the UDK lighting system and how it handles (or doesn’t) BDRF in materials. For my next project I’m starting with a physically based shader that should make more sense coming from Maya. Putting together all the wind related meshes also taught me how far you can push cloth objects with simple skeletons and there will be more of that in my next piece.
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