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UE4 Mesozoic Forest Update
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UE4 Mesozoic Forest Update

I've completed a cycad as well as a test for ground cover. I'm aware that there was no grass in the Jurassic period, these grasses are just place holders for ferns cards. The real test was to see if dynamic raytraced lighting shadows the individual...

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UE4 Speedtree Mesozoic Forest

UE4 Speedtree Mesozoic Forest

Work has been interesting lately as you may or may not know Mortal Kombat X has been canceled on last gen and I had been working on that for the last 7 months, so that was a bit of a blow. I'm on to a new project though and a publisher I've never...

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World Machine Mountains

World Machine Mountains

Mountains and terrain in general is something that I've wanted to experiment with more for quite some time. A project came up at work recently and I decided to try my hand at creating some custom terrain in World Machine. Typically my process for...

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Unreal Engine 4 Architectural…

Unreal Engine 4 Architectural…

I took a look at the realistic rendering demo that Epic Games posted. It has fairly nice soft shadowing and pays close attention to how your eyes behave in light. I think the gap between pre-rendered and real time visuals is staring to get close...

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Unreal Tournament Blockout

Unreal Tournament Blockout

As a lot of you may know Epic Games announced that they are working on a new Unreal Tournament title. They've been doing weekly updates through twitch to keep the development community involved. You can check them out here:...

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Combat Cross Final

Combat Cross Final

After a bit of a later night I've finished my submission for work. Most of the chains are ran along a CV curve, with a few being placed in post. I rendered out each element so that if needed I could rearrange the composition. I tried to keep the...

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Combat Cross WIP 1

Combat Cross WIP 1

I'm a sucker for gothic and macabre games. When the Castlevania: Lords of Shadow 2 came out last month I new I had to play it. Lords of Shadow 2 is a lot of fun in it's own right, but I really missed the awesome whip animations in the original...

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Digital Painting

Digital Painting

I don't do digital painting that often, but I've been drawing more and I thought it would be fun to take a sketch from my pad and see it through digitally. Photoshop CS4 was terribly slow through about half the process. I couldn't even paint in...

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Snowy Turn Table Final

Snowy Turn Table Final

Another day and another piece done 🙂 I had a great time putting together this snowy turn table and trying out all sorts of different methods in ZBrush for creating snowy surfaces. For some extra fun I even threw in some "Matinee" animations using...

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Snowy Turn Table Final

Snowy Turn Table WIP 2

Here is an update on my snowy turn table I've been putting togeather. I've added some animated lighting and given most of the meshes another iteration of detailing and fixes. The next thing I have to do is finish the snowy bushes and make the ice...

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Snowy Turn Table Final

Snowy Turn Table WIP 1

Hi guys and girls I just thought I would post a quick update on a collection of assets I'm creating for an upcoming iOS title. It's a snowy scene and there are more meshes to come. I haven't worked on cube map reflections yet, but I will soon. All...

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UDK Windy Grass

UDK Windy Grass

Making grass move in the UDK isn't overly complex but it does requite a decent handle on Maya and the Unreal Development Kit's material editor. The concept at it's core is to use the Material Property "world offset position" to make your grass...

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A Grave Affair

A Grave Affair

I'm creating a cemetery scene so you can imagine that I'm going to need some tombstones. I have sculpted another since my last WIP and thought I would share it. As I was breaking down the scene I was trying to think of ways I could maximize my work...

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Game Trees WIP

Game Trees WIP

I've been watching people model trees all at work over the past few days and it's driving me crazy. I must make a tree! So in keeping with my current project I'm going to sculpt an evergreen tree in the with snow on it for import into the Unreal...

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Tombstone WIP 3 – Cloth

Tombstone WIP 3 – Cloth

Since my last update I've added a cloth skeletal mesh to the scene. Cloth inside the Unreal Development Kit is something I've always wanted to take a look at.  After watching a quick tutorial over at 3D Buzz I was ready to start setting up my cloth...

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Tombstone WIP 2 – UV Work

Tombstone WIP 2 – UV Work

Since my last update I've stopped working in ZBrush and started testing in the UDK. My goal for this update was to have the light maps working with a basic material in place. The first shot on the left shows the low poly tombstone with it's UV's...

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Tombstone WIP – Sculpting

Tombstone WIP – Sculpting

Over the past few years I have really started to feel dependent on Maya as my 3D application of choice. It's an amazing piece of software, but when it comes to creating game assets ZBrush eventually came impossible to ignore. This is my first...

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