This post is a continuation of my last post here. In the first post I explained that I was trying to create a strand of chain that was dynamic, but pinned at both ends like a strand of Christmas garland. At the time I wasn't able to find any...

This post is a continuation of my last post here. In the first post I explained that I was trying to create a strand of chain that was dynamic, but pinned at both ends like a strand of Christmas garland. At the time I wasn't able to find any...
Rigging... It's not my favorite aspect of 3D, but that's probably because It's also my least practiced. What better way to learn though than to jump right into nHair and IK Splines, right 😀 ? My end goal with this rig is to have several strands of...
Hey dudes, and dudettes. Here's a few tips on dealing with Maya fur as it can be a little hairy... get it?! Seriously though, Maya fur can be confusing and a little tricky to work with, so if you don't have cash to blow on some fancy plugin here...
Since my last update I've added a cloth skeletal mesh to the scene. Cloth inside the Unreal Development Kit is something I've always wanted to take a look at. After watching a quick tutorial over at 3D Buzz I was ready to start setting up my cloth...
I had problems. I talked to people. I now have less problems. This is generally how I like my troubleshooting to go. The last problem I had with my project was getting the animation deformers at the top of the flower to follow the stem when I bent...
So everything was going as expected. All was well in the land of flowers and Maya... well almost. I've run into a snag when it comes to bending the flower. My non-linear bend modifier controlling the stem don't seem to be moving the rest of the...
Hello. There's been a little bit of a transition lately as I've moved to a new apartment and wow am I happy to be back in Osbourne Village. If you don't have a car this is the best place to live in the entire city IMO. There are so many shops and...
Magic effects in video games are sweet, but do you know what’s even sweeter? Knowing how they work so you can make your own. That’s what we’re going to do here. We are going to learn how to make awesome looking sprites in Maya so we can bring them into the Unreal Development Kit for our own special effects.