Role: Compositing TD
| Client: Netflix
Kitty Katz was the first project I've worked on that uses Mercenaries Guerilla Render. This presented a unique learning opportunity I was excited to dive into. Being the TD for...
Role: Compositing TD
| Client: Netflix
Kitty Katz was the first project I've worked on that uses Mercenaries Guerilla Render. This presented a unique learning opportunity I was excited to dive into. Being the TD for...
Role: Assistant TD
| Client: Netflix
Finished this project as an Assistant Technical Director for Framestore in 2020.
Role: Assistant TD
| Client: Disney
Finished this project as an Assistant Technical Director for Framestore in 2019.
Role: Assistant TD
| Client: BBC | HBO
There was soo much work that went into this project. This was one of my favorite projects to work on. Start to Finish this project was a blast to be an ATD on for Framestore in...
Role: Assistant TD
| Client: Disney | Marvel
Finished this project as an Assistant Technical Director for Framestore in 2019.
Role: Render Wrangler
| Client: Warner Bros.
Finished this project Render Wrangling for Framestore in 2019.
Role: Render Wrangler
| Client: Universal | Dreamworks
Finished this project Render Wrangling for Framestore in 2018.
Role: Render Wrangler
| Client: Warner Bros.
Finished this project Render Wrangling for Framestore in 2018.
I don't do digital painting that often, but I've been drawing more and I thought it would be fun to take a sketch from my pad and see it through digitally. Photoshop CS4 was terribly slow through about half the process. I couldn't even paint in...
I decided to attend the Montreal International Game Summit and wow what a blast. I didnt meet anyone else from Winnipeg there, but that's OK becuase I meet some really nice people who made me feel at home instantly. There were a lot of nice...
Yeah that's right... I've decided to finally check out VRay and I have to say that so far it's been a lot of fun to work with. I haven't gone through all the settings yet, but I'm trying to get through working on a piece while learning the suite....
I have wanted to try a late night render for some time and I got an excuse to do so recently. A lot of the time went into getting the final gather and global illumination to behave correctly. There are two area lights outside the windows lighting...
I finished the still life from my last post and then went ahead and did some post work in Fusion. All the major elements in the scene were rendered out on separate render layers in Maya. At first render layers seemed like a lot of work, but after...
This image was created for my rendering class in college. We were given the objects and asked to properly light and render them. The style of render was left up to us. The challenge with this assignment is to get the glass looking right. Most of...
For now I'm finished with this apartment render. I've learned a lot, but it's time to move on to another project. I will definitely revisit this in the future as I learn more about Mental Ray. I think the most challenging part for this project was...
I'm just about 70% done my apartment render so I thought I would post an update. This is a to scale model of my old apartment. I had some previous renders, but the scale was off (really off) and it was causing all my lightning to be blown out....
Just a quick post here. I took my apartment scene from earlier and rendered it out with a range of light temperatures. The chart below will show you 10 separate renders at varying colour ranges. I just changed the mib_blackbody value in each of the...
So, I've decided to take a better look at using a proper linear workflow within Mental Ray and part of that seems to be learning Global Illumination and Final Gather. These lightning systems have always seemed scary and complicated to me, but after...
Here are a few good sites I frequently stalk to help you in your Unreal endeavors.