Modeling/Sculpting

Maya Wine Cart – Modeling Progress

Maya Wine Cart – Modeling Progress

I've started a new piece to ring in the new year and with it comes some fun stuff to learn. I was searching for a nice scene to model when I came across a shot (bottom of post) on Pinterest courtesy of https://ruffledblog.com/. Below are shots of...

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UE4 Mesozoic Forest Update
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UE4 Mesozoic Forest Update

I've completed a cycad as well as a test for ground cover. I'm aware that there was no grass in the Jurassic period, these grasses are just place holders for ferns cards. The real test was to see if dynamic raytraced lighting shadows the individual...

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UE4 Speedtree Mesozoic Forest

UE4 Speedtree Mesozoic Forest

Work has been interesting lately as you may or may not know Mortal Kombat X has been canceled on last gen and I had been working on that for the last 7 months, so that was a bit of a blow. I'm on to a new project though and a publisher I've never...

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World Machine Mountains

World Machine Mountains

Mountains and terrain in general is something that I've wanted to experiment with more for quite some time. A project came up at work recently and I decided to try my hand at creating some custom terrain in World Machine. Typically my process for...

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Combat Cross Final

Combat Cross Final

After a bit of a later night I've finished my submission for work. Most of the chains are ran along a CV curve, with a few being placed in post. I rendered out each element so that if needed I could rearrange the composition. I tried to keep the...

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Combat Cross WIP 1

Combat Cross WIP 1

I'm a sucker for gothic and macabre games. When the Castlevania: Lords of Shadow 2 came out last month I new I had to play it. Lords of Shadow 2 is a lot of fun in it's own right, but I really missed the awesome whip animations in the original...

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A Grave Affair

A Grave Affair

I'm creating a cemetery scene so you can imagine that I'm going to need some tombstones. I have sculpted another since my last WIP and thought I would share it. As I was breaking down the scene I was trying to think of ways I could maximize my work...

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Game Trees WIP

Game Trees WIP

I've been watching people model trees all at work over the past few days and it's driving me crazy. I must make a tree! So in keeping with my current project I'm going to sculpt an evergreen tree in the with snow on it for import into the Unreal...

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Tombstone WIP 2 – UV Work

Tombstone WIP 2 – UV Work

Since my last update I've stopped working in ZBrush and started testing in the UDK. My goal for this update was to have the light maps working with a basic material in place. The first shot on the left shows the low poly tombstone with it's UV's...

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Tombstone WIP – Sculpting

Tombstone WIP – Sculpting

Over the past few years I have really started to feel dependent on Maya as my 3D application of choice. It's an amazing piece of software, but when it comes to creating game assets ZBrush eventually came impossible to ignore. This is my first...

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Zbrush to Maya: Tiling Meshes

Zbrush to Maya: Tiling Meshes

I've wanted to try this tutorial for a while and now that I have I thought I would share it with you guys. Creating seamless textures is one thing, but tiling mesh surfaces isn't always as easy as it may seem. Osart has posted a tutorial on his...

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ZSketch: The Ear

ZSketch: The Ear

I find the ear pretty tricky to model in a standard program like Maya, but in ZBrush.. wow. It's so much easier. Being able to just push into a surface makes all the contour changes in the ear less scary. In Maya you're playing with curves and...

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ZSketch: Eye

ZSketch: Eye

This is the first in a series of weekly posts dedicated to quick sculpts made in Zbrush. I'll be posting one a week over the next several months. The subject is handed out by my Instructor and the goal of the assignment is to get us as students...

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Zbrush Concept

Zbrush Concept

D&D style attribute rolling for character modeling... WTF? Yes that's right, our latest assignment involved rolling character attributes to create out next sculpt. After our attributes were fleshed out we had to do a portrait of the character....

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Crow Sculpt Final

Crow Sculpt Final

Hey everyone, just posting some final shots of my crow sculpt after several long evenings. The major change you'll notice from the previous update is the feather treatment. On the old sculpt I used the snake hook tool to pull geometry out for the...

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Zbrush – Crow Man

Zbrush – Crow Man

Say hello to "Crow Man", my first Zbrush sculpt. On Monday we started learning Zbrush in class and it's been a lot of fun. When I start learning a new program I usually have this insane drive to do everything the "proper" way. Zbrush has so many...

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Fruit Bowl Render

Fruit Bowl Render

In our lighting and rendering class we are going through the basics of mental ray lighting with linear work flow. I've done a bit of this on my own as you might know if you keep up with this blog. I'm learning a lot about the different tools you...

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Flower Power

Flower Power

Hello. There's been a little bit of a transition lately as I've moved to a new apartment and wow am I happy to be back in Osbourne Village. If you don't have a car this is the best place to live in the entire city IMO. There are so many shops and...

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